#ifndef TEXTUREH
#define TEXTUREH

namespace PM3D
{

	class CTexture
	{
	public:
		virtual ~CTexture(void);

		CTexture(const wchar_t* filename_in, CDispositifD3D11* pDispositif);

		const wchar_t* GetFilename();

		ID3D11ShaderResourceView* GetD3DTexture();


	protected:
		wchar_t filename[60];
		ID3D11ShaderResourceView* pTexture;

	};

}

#endif
